Addictive behaviour: A type of behaviour characterised by the development of the repeated desire or compulsive use of, usually, a substance or substances regardless of its harmful consequences.
Cognition or cognitive functioning: The mental process of thinking and acquiring knowledge.
Cognitive skills: The core skills the brain uses to think, read, learn, remember, reason, and pay attention.
Compulsive behaviour: It strictly refers to a repeated behavioural pattern that disrupts the person from functioning normally in life.
Compulsive gaming or video gaming addiction: Defined by the WHO as a pattern of gaming behaviour, both for online and offline gaming, characterised by the obsessive need to play video games.
Directorate-General of Health and Food Safety (DG SANTE): DG SANTE is the Commission department, which is responsible for EU policy on food safety and health.
Directorate-General of Research and Innovation (DG RDT): This Commission department is responsible for EU policy on research, science and innovation, and defines and implements European Research and Innovation (R&I) policy to achieve the goals of its key flagship initiative, the Innovation Union.
European Schoolnet: A non-profit organisation that aims to bring innovation in teaching and learning by supporting European education stakeholders in the digital transformation of education processes.
Gamification: It is the idea of turning the entire learning process into a game. It involves taking game mechanics and gameplay elements such as leaderboards, levels and quests and applying them to existing learning courses and content to better motivate and engage learners.
Game-based learning: It involves the use of games to enhance the learning experience.
Mental health disorders or illnesses: Health conditions that negatively affect a person’s emotional and psychological well-being. They are generally associated with changes in emotion, thinking, behaviour or a combination of these.
Pedagogy: Relating to teaching.